The project aims at identifying and analyzing the opportunities and threats regarding the development of recruitment and selection tools based on virtual reality, both from the candidates and the recruiters' perspectives.
Main Applicant:
Pougnet, S., EHL Hospitality Business School
Co-applicant(s):
Partners:
SecondWorld Sarl
Start and End Date:
01/01/2020 → 31/12/2021
External Funding:
Innosuisse
Project Description
In the context of a global war for talent, and of a search for more sustainable business management processes, virtual reality is an innovative and agile sustainability-oriented solution for making organizations better attract, select and retain worldwide talent. While most organizations struggle with traditional recruitment tools like job interviews, virtual reality can help them improve the employee-employer fit, by better predicting applicants' future job performance, thanks to work simulations. The benefits of using virtual reality for talent recruitment purpose may be, at least threefold.
First, as an innovative recruitment tool anchored in new technologies which fits the gamification and digitization trends, virtual reality aligns with employer branding & marketing approaches that better match the expectations of new generations of workers.
Second, since virtual reality allows for an immersive experience into work situations which can be highly tech-oriented, considering hard skills, as well as emotion-based, regarding soft skills, it meets the complex job demand for new skills pertaining to AI, robotics and digitization.
Third, as a distant recruitment tool with high predictive validity of job performance, avoiding applicants' or recruiters' transportation, and increasing the employee-employer fit, virtual reality can benefit recruiting organizations from economic, social and ecologic perspectives, in line with the UNO's 17 goals for sustainable development.